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Question by jspekken · Jun 20, 2016 at 10:38 PM · controllercarwheelcollideracceleration

WheelCollider motorTorque acceleration with ps4 triggers

Hi there,

I'm fairly new to Unity and i'm struggling to find some answers. Every car script and wheelCollider tutorial I can find is based in the horizontal and vertical axis and that works great. But I'd like to move the car while holding a trigger and brake the car while holding another trigger (ps4 controller. Inputs are already mapped and working), but I need some help on that.

This is the part of the script that handles the acceleration:

     float motor = maxMotorTorque * Input.GetAxis("Vertical");

     foreach (AxleInfo axleInfo in axleInfos) {
         axleInfo.leftWheel.motorTorque  = motor;
         axleInfo.rightWheel.motorTorque = motor;
     }

Is there anyone that can point me in the right direction or possibly provide some example scripts?

Thanks in advance.

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