Question by
Privvet · Nov 28, 2021 at 01:24 AM ·
procedural meshprocedural generationprocedural-generationprocedural texturing
How can I reference a specific set of triangles or quads in a procedurally generated mesh?
Is it possible to reference individual triangles or quads? I want to be able to change the material of half of the quads (checker pattern) or half the triangles so I can gauge distance. I used Brackey's tutorial. My code
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