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Question by Snownova · Oct 20, 2016 at 12:00 PM · c#scripting problemtexture2dimporting assetsprocedural-generation

Using TextureImporter for texture2d generated in script with no path

Ok, so I'm working on something where I want to create a cursor Texture2d by overlaying one texture2d on top of another. Both files are from the Resources folder so external. My issue is that the resulting texture, mergedTexture does not have TextureType = Cursor. Since it is generated, it has no path, so I can't figure out how to use TextureImporter to change its TextureType.

 private void loadMyBuildCursor() {
             string tilePath = "Assets/Resources/" + this.iconImgURL + ".png";
             Texture2D tileTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(tilePath, typeof(Texture2D));
             
             TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(tilePath);
             importer.textureType = TextureImporterType.Cursor;
             importer.npotScale = TextureImporterNPOTScale.None;
             importer.isReadable = true;
             importer.spritePixelsPerUnit = 128;
             AssetDatabase.ImportAsset(tilePath);
 
             Texture2D mergedTexture = new Texture2D(tileTexture.width, tileTexture.height, TextureFormat.ARGB32, false);
             mergedTexture.SetPixels(tileTexture.GetPixels());
             //do stuff with merged texture, removed for bloat, so no it's not just tileTexture
             mergedTexture.Apply();
 
             this.buildCursor = mergedTexture;
         }

 
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avatar image shaahmad · Jan 29, 2017 at 09:49 PM 0
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Hi, were you able to find an answer to this? Can Texture Importer be used at runtime?

avatar image Snownova · Jan 30, 2017 at 03:27 PM 0
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Hi Shaahmad, I have not gotten an answer for this. However the Texture Importer can be used at runtime, the code above works perfectly, it just throws a warning whenever I use the created image as a cursor, but the cursor displays just fine.

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