Question by
canuszczyk · Jul 29, 2016 at 12:32 PM ·
networkingcustom
Networking 3rd party server
We wish to migrate our frontend from c++ to Unity. We use a c# backend that our current c++ frontend connects to using raw sockets. All of our messages are simple text.
We wish to use Unity but still maintain our c# backend. We also want to use WebGL which does not allow raw sockets. It needs to be real time (data is pushed from the server). I would rather not have to poll the server.
I think I can use the unity networking to produce a "proxy" of sorts. Is this the best way to do this? Any suggestions on how to accomplish this?
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