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Question by stompeers · Sep 11, 2016 at 02:05 AM · rotationbeginneraxisplane

Rotation is starting at 0, how do I use Math.Clamp() on it?

I have a plane that I'm rotating with the arrow keys along the x and z axis'. The rotation starts at 0, so when I try to limit rotation with aMathf.Clamp()`, like Mathf.Clamp(clampedRotation.x, -20, 20), it works in one direction but not the other because it leaps from 360 to 20.

Are there other properties I can use a negative number? Or some concept I'm missing? I can't figure out how to get this right using positive numbers (but I'm no genius when it comes to the math, either). Thanks!

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Answer by wachief · Sep 11, 2016 at 09:10 AM

hi, i hope this will help

 //the vlaues you want to clamp to
 float maxValueX=20;
 float minValueX=-20;
 
 //example for the x axis
 // make a quaternion with only the x rotation 
         Quaternion xRotation = Quaternion.Euler(transform.eulerAngles.x, 0, 0);
 
 //get the angle from the state of no rotation - will give you the change form 0 in positive angles
         float angle = Quaternion.Angle(Quaternion.identity, xRotation);
         float fixedAngle = angle;
 //if the euler angle x is greater than 180 your angle should be a minus 
 if (xRotation.eulerAngles.x>180)
 {
     fixedAngle *= -1;
 }
         float clampedX = Mathf.Clamp(fixedAngle, minValueX, maxValueX);
 Quaternion fixedRotationX = Quaternion.Euler(clampedX, 0, 0);
 //set the fixed Rotation
 transform.rotation = fixedRotationX;


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