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Question by syphage · Mar 01, 2016 at 01:08 PM · lightingbakinglighting buglighting-model

Unity Lighting, marks on textures

I'm having an issue with baking the lighting in my scene, once it has finished some of the textures my colleague has made appear to have black marks on them (but not when un-baked). Is this an issue with how the textures were made or a unity issue? alt text

unitylighting.jpg (210.5 kB)
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avatar image syphage · Mar 01, 2016 at 01:10 PM 0
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I have also added an image of the scene prior to unity finishing baking alt text

unity-un-baked.jpg (128.3 kB)
avatar image Graphics_Dev · Mar 01, 2016 at 06:50 PM 0
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This is definitely a light-mapping issue.

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Answer by m7mmdpro · Mar 01, 2016 at 10:12 PM

It's from the light source... You have to change the Bias Or the Normal Bias Or Near Plane try to make it greater than 0.1

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