I have a character object type that I want to make into a game object
So I generated a bunch of information on the fly, I'm trying to take all the character information I created and apply it to a gameobject... The characters are getting generated and the data is good, but when I try to apply the information to gameobjects I run into a issue where I can't pass the methods I made to these game objects... I tried both addcomponent and getcomponent and that will error out unless I make a special class for the object that mirrors my OOP object, but even when I do that it errors because I also loop to creating these and it adds the component to many times.
I think I just thought of an idea... but if anyone has any other ideas, that would be helpful.
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