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How to remove not saved memory - meshes?
I am using Unity 2019.1.8f1 and having an issue with things not clearing out of not saved memory -- specifically meshes.
After on click of the play button:
https://drive.google.com/open?id=16CjO53A8lZSZevdmL6xn3clFqOD0poCO
After stopping and clicking play again: https://drive.google.com/open?id=17jNguiJW6yaho2xt-IXooELy67LTmVC6
This happens every time that I click the play button or reload the scene, the memory increases by roughly the same amount. I am using SVGRenderer for my SVGs and I know that it is no longer updated but still don't recall seeing these issues before. I have tested using multiple versions of unity including 2019.1.1f1 & 2019.1.7f1 as well as the latest version of 2018 on Unity Hub. Its almost like it ignores everything in the memory and reloads it anyways. Until I have to close unity when it maxes out my RAM.
Any ideas on this?
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