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Assetbundle-loaded images not readable
Hello! I have a project that needs to import an asset bundle, then read the texture data on every one of the meshes. Since the textures are created in realtime, there is no "read/write enabled" option in the editor anywhere. The textures are not readable after importing the bundle. Can anyone shed any light on how I could read these textures after import?
Many thanks.
Answer by Bunny83 · Jul 12, 2014 at 12:34 AM
I'm not using assetbundles, but shouldn't the readable flag be part of the asset when you build the assetbundle? Have you changed the import settings of your textures when you imported them before creating the assetbundle?
I don't have access to the original project that the bundles were made from, but that sounds probable. Further reading showed that the Unity Script Reference shows an example of post processing textures just before asset-bundling, which again points to your suggestion.
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