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Question by StanClaas · Mar 27, 2016 at 11:16 AM · c#arrayaudiounity5sound

How to play a random audio clip from an array in C#?

Hello!

So I've made an audio array like this:

 public AudioClip[] shoot;

And placed two audio clips inside of it. Now my question is; how do I play a random audio clip from that array? All the methods I've seen online used obsolete code.

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Answer by Toon_Werawat · Mar 27, 2016 at 11:46 AM

Well. Only one method I know.

But first assign this variable

 public AudioSource source;

Then add audio source that play gunshot sound.

And then use this code to random Shoot clip.

 source.clip = shoot[Random.Range(0, shoot.Length];
 source.Play(): //Or .PlayOneShot();

If you have

 using System;

You have to add UnityEngine in front of Random

 source.clip = shoot[UnityEngine.Random.Range(0, shoot.Length];
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avatar image StanClaas · Mar 27, 2016 at 01:10 PM 0
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When I try that I get this error:

Assets/Scripts/Shooting/BulletSpawn.cs(21,54): error CS1061: Type UnityEngine.AudioClip' does not contain a definition for Play' and no extension method Play' of type UnityEngine.AudioClip' could be found (are you missing a using directive or an assembly reference?)

avatar image Toon_Werawat · Mar 27, 2016 at 04:39 PM 0
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@StanClaas Code updated.

avatar image StanClaas Toon_Werawat · Mar 27, 2016 at 05:57 PM 0
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That worked. Thanks! :D

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