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Question by k234234w · Feb 29, 2016 at 01:22 AM · instantiateparticle system

Instantiate GameObject with nested Particle Systems

In my game I have a sprite with a 2D box collider. I want it so that when the user clicks on the object a game object will be instantiated. This game object is from a asset package I have, It has a particle system, and then some nested particle systems. I have a script attached to the game object that is to be clicked. You can assign a game object to it, and then in code I will like to instantiate that game object. What seems to happen is that the nested particle systems do not seem to play. I have attached a picture of the hierarchyalt text of the to be instantiated game object

left, slice, and right have a particle system that do not seem to play. Below is my code for what I am doing right now.

 public GameObject referenceParticleContainer;
     private GameObject tempContainer;
 
     void OnMouseDown()
     {
         Debug.Log ("Mouse Down");
 
         if (tempContainer == null)
         {
             tempContainer = Instantiate (referenceParticleContainer, transform.position, Quaternion.identity) as GameObject;
         }
     
     }

Could someone please help me get the nested particle systems playing. Only the top most particle system seems to be doing anything.

asset.png (2.0 kB)
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