Question by 
               Chrisfox · May 29, 2017 at 03:31 PM · 
                c#objectvector3transform.positionontriggerenter2d  
              
 
              Falling object respawner
Hi, I'm still extremely new to Unity, and C#, so I'm sorry if the resolution to this is obvious, but what I'm trying to do here is make a falling object respawn to its original coordinates based off of its tag. I currently have this so far;
     private Transform origTrans;
 
     void Start() {
         origTrans = transform.position;
     }
 
     void OnTriggerEnter2D (Collider other)
     {
         if (other.gameObject.tag == "Droplet") {
             transform.position = origTrans;
         }
     }
 }
 
However, I keep getting error CS0029 at origTrans = transform.position; and transform.position = origTrans;
I greatly appreciate any guidance I can be given. I'm uncertain as to what I'm doing wrong here.
               Comment
              
 
               
              Answer by ShadyProductions · May 29, 2017 at 07:59 PM
 origTrans = transform.position;
.position property is a Vector3 type not a Transform type, you can see this if you hover over it in VS for example. you will have to use
 private Vector3 origTrans;
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                