Generate structures on procedurally generated terrain
So I have made an infinite procedurally generated terrain with trees, rocks, mountains and stuff, but now I want to generate buildings. Can I do that with the help of perlin noise and is it similar to generating trees?
I also want to spawn a building at a random position that is like for example about 20 units away from the spawn position, how can I do that and so that the building spawns on a pretty flat area?
Answer by Shadow028 · Feb 18 at 01:19 PM
Yes, It is like generating trees but structures. as for the second question i don't know. sorry
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