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Question by Dragonballelf · Apr 10, 2016 at 06:28 PM · c#script errorscripterrorcs0120

error CS0120: An object reference is required to access non-static member

I was following a Youtube tutorial and I've hit a problem. Any Fixes???

 ***using UnityEngine;
 using System.Collections;*
 
 public class Play_Movement : MonoBehaviour {
     public static Rigidbody Instance;
 
     public float moveSpeed;
 
     public Vector3 input;
 
 
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         input = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input .GetAxis ("Vertical"));
         Rigidbody.AddForce(input * moveSpeed);
     }
 }**
 



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Answer by Happy-Zomby · Apr 10, 2016 at 06:38 PM

Hi, I believe it should be,

 rigidbody.AddForce(input * moveSpeed);
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avatar image Dragonballelf · Apr 10, 2016 at 07:13 PM 0
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I tried that but it does nothing so I ran the API updater as it told me to and now the script does nothing.

avatar image Happy-Zomby Dragonballelf · Apr 10, 2016 at 07:23 PM 0
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Hi, did you attach this scrpt to the gameobject you want to move?

if you did and still not working you could try this script **using UnityEngine; using System.Collections;

  public class Play_$$anonymous$$ovement : $$anonymous$$onoBehaviour {
      Rigidbody rb;
  
      public float moveSpeed;
  
      public Vector3 input;
  
  
  
      // Use this for initialization
      void Start () {
      rb = GetComponent<Rigidbody>();
      }
      
      // Update is called once per frame
      void Update () {
          input = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input .GetAxis ("Vertical"));
          rb .AddForce(input * moveSpeed);
      }
  }**
avatar image Dragonballelf Happy-Zomby · Apr 10, 2016 at 08:18 PM 0
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I tried that script but $$anonymous$$onoDevelop doesn't seem to like the "AddForce" section as it is highlighted red???

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Answer by Dragonballelf · Apr 10, 2016 at 08:45 PM

Problem Solved Don't Worry, I was being an idiot and forgot to change the 'moveSpeed' once I used the newer code that Unity allows. I hope that makes sense.

 using UnityEngine;
 using System.Collections;
 
 public class Play_Movement : MonoBehaviour {
 
     public float moveSpeed;
 
     public Vector3 input;
 
 
 
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update () {
         input = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input .GetAxis ("Vertical"));
         GetComponent<UnityEngine.Rigidbody>().AddForce (input * moveSpeed);
 
     }
 }
 

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