Question by 
               vikingallday1 · Jun 12, 2017 at 08:42 AM · 
                doordestroygameobjectappear  
              
 
              How do I make one object appear after my Player collides with another object?
I am creating a simple platforming game, and I want to create a "Fake Door" type system, where when the Player hits the 'Fake Door' then that door disappears and the actual door to the next level appears somewhere else. I have the destroy the fake door part down, I just want to know how to make the real door appear.
Here is the code I have: (C#)
 void OnCollisionEnter2D(Collision2D Colider) {
     if (Colider.gameObject.tag == "Player1") {
         Destroy (gameObject);
     }    
 }
 
               EDIT: I have found a way to do it. No need for help. Thanks :)
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