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Question by L3ftt0d13 · Apr 11, 2020 at 01:25 AM · scripting problemscripting beginnerscriptingbasicsscritpingenemy spawn

random spawn enemy problem

I'm trying to make my game object spawn randomly from a certain point X to another point X, I'm following a tutorial that has an obsolete code.

            var x1 = transform.position.x - renderer.bounds.size.x/5;
            var x2 = transform.position.x + renderer.bounds.size.x/5;

           var spawnPoint = new Vector2(Random.Range(x1, x2), transform.position.y);

the unity change to

      var x1 = transform.position.x - GetComponent<Renderer>().bounds.size.x/5;
      var x2 = transform.position.x + GetComponent<Renderer>().bounds.size.x/5;

but the object drops from the same position, so I found that changing to

         var x1 = transform.position.x - GetComponent<Renderer>().bounds.size.x-5;
         var x2 = transform.position.x + GetComponent<Renderer>().bounds.size.x+5;

it starts with spawn in a random area but it doesn't respect the limits

if I change to

         var x1 = transform.position.x - GetComponent<Renderer>().bounds.size.x+5;
         var x2 = transform.position.x + GetComponent<Renderer>().bounds.size.x-5;

it doesn’t reach X=2, I had to make it 9 for spawn to X=4.5, would anyone know how to help me? and say the reason so you can understand

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