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Question by JoannaDeArc · Feb 07, 2016 at 07:09 PM · unity 5fpsstutter

5.3.2 FPS problem

Since updating to 5.3.2 the FPS periodically goes from about 60 to nothing, which as far as I can tell also is the cause of moving objects stuttering. This happens on all my old projects and any new ones I create. Does anyone know what is the cause of this?

I'm attaching a screenshot of a completely empty project: alt text

screen.png (216.5 kB)
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avatar image Ahndrakhul · Feb 07, 2016 at 07:55 PM 0
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That looks pretty normal to me. Vsync is keeping your fps around 60 and those dips are actually short periods of higher FPS from what I can tell. All of my projects look like that in the profiler if I have vsync on.

avatar image JoannaDeArc Ahndrakhul · Feb 07, 2016 at 08:07 PM 0
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I was working on a test project in order to study the FPS in Unity a few weeks ago, on a different version, and I didn't see these drops then. Also, they really seem to happen at the same time as stutters when a simple nav agent moves from point A to B. But maybe it's not related? But I can't find any other explanation.

avatar image Ahndrakhul JoannaDeArc · Feb 07, 2016 at 08:18 PM 0
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That is strange. I don't know why the dips occur, so I guess it could be related somehow. I have never noticed any stuttering in my projects that corresponds to those dips, and my profiler graph looks almost identical to yours. Do you get stuttering with vsync turned off?

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Answer by backinsid · Mar 24, 2016 at 12:26 PM

I'm experiencing a very similar issue lately. Did you find an answer to this problem? Any new project I create, no matter how simple scene I view, the same stuttering is present. I have target framerate set to -1 and Vsync is set to don't sync.

This is what I see in the profiler: alt text

Any ideas what might be causing the visual stuttering? It's like having 15-ish fps, even though all fps counters say its way above that.


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