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Is this possible to merge Unet with Google Play Games multiplayer?
Hello. Is this possible to merge Unity Multiplayer (Unet) with Google Play Games Services real time multiplayer? I want to find players using GPGS, select one to host Unet server and connect others to it.
Propably it is impossible, because GPGS don't allow developers to get players IP adresses which are necessary to join Unet room. Am I right? Or is there any other solution for this?
Regards, 0x6D6164
Each game client already has the IP information for the server contained within it. Once connected I'm quite sure the server can extract IP information using Network Transport.
Of course you can use UNets API with Google Play, but UNet $$anonymous$$ultiplayer Services are designed to be an alternative, not to work in conjunction, if I am not mistaken.
@meat5000 thanks for your suggestion! I totally forgot about that i can get players IP directly from unet. I'll try use this in a few weeks. $$anonymous$$ain reason for question was that i want to do one multiplayer engine for both, mobile devices and deskop, and use Google multiplayer only as matchmaker. This will help me a lot with testing game on PC and i'll be able to remake game for potential S$$anonymous$$m release without writing whole multiplayer almost from scratch.
Do you know how to use google play games matchmaker with unet ?
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