Question by
Ninnimon · Nov 13, 2020 at 11:11 PM ·
blenderanimationsunity 4rigblender animation
Two meshes, two rigs, one animation
Hi! I have a close deadline to finish a game at uni and I am struggling to import my Blender animations into Unity. I have created a man's mesh with a rig, and a weapon's mesh with a rig. The weapon's bone is attached to the man's right hand bone, so it moves with it. I have animated it in Blender, it works just how I wanted it. However when I import it into Unity, I can only play the man's and the weapon's animations separately. I need it to be animated in one single animation. I have tried many ways to solve this but nothing worked, I have ran out of ideas. What is the correct way of doing this? Thanks in advance!
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