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Question by SimRuJ · Feb 23, 2021 at 03:48 PM · gameobjectscript.runtimereference

Set object reference for script at runtime

I've got a simple script:

 public class ObjectClicker : MonoBehaviour {
     public TextMeshPro ObjectNameGO;
     private void OnMouseDown() {
         Debug.Log("Clicked Object '" + this.name + "'");
     }
 }

"ObjectNameGO" is a TextMeshPro text that'll display the name of a special object, when the player clicks on it. These special objects are loaded at runtime and the above script is also attached at runtime (with AddComponent<ObjectClicker>). I know that I can find the right "ObjectNameGO" text object with GameObject.Find("ObjectNameGO") but I'm wondering:

Is there a way to actually set the reference to the TextMeshPro in the editor, like you would do it with scripts that are already attached to a GameObject (either drag or pick from the list)?

If that's possible: Is there a huge difference between assigning the GameObject at runtime with GameObject.Find() and assigning it to the script before the game is started?

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