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Question by manubamon · Jun 08, 2019 at 11:33 PM · arrayrandom.rangeprocedural generationarray of gameobjectsprocedural-generation

Is it possible to choose some prefabs from an array in a procedural way? getting a seed to recreate the selection?.

I made a system tahat choose 8 prefabs from an array (all of them are diferent) using random.range, but I need to recreate a selection ussing a seed. Pls help :C

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Answer by sohoperry · Jun 09, 2019 at 12:29 AM

You could use the regular C# Random class or the one in Unity's new Mathematics library.

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