Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by DarkDra9on555 · Feb 27, 2016 at 03:44 PM · guibutton

GUI button not working?

I have two scripts. A script to make a button when the player is wishing a certain distance,

 public class Distance : MonoBehaviour {
 
     public float maxDist = 3;
     public Transform t;
     public string text1;
 
     // Use this for initialization
     void Start () 
     {
     
     }
     
     // Update is called once per frame
     void Update () 
     {
 
     }
 
     void OnGUI()
     {
         float dist = Vector3.Distance (t.position, this.transform.position);
 
         if (dist < maxDist) 
         {
             GUI.Box (new Rect(10, 10, 100, 90), text1);
 
             if(GUI.Button (new Rect(20, 40, 80, 20), "Yes"))
             {
                 Quests.isQuestOne = true;
             }
         }
     }
 }

and a script that prints in the debug log when isQuestOne = true.

 public class Quests : MonoBehaviour {
 
     public static bool isQuestOne = false;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update ()
     {
 
     }
     
     void QuestOne()
     {
         if (isQuestOne == true) 
         {
             Debug.Log ("Yay");
         }
     }
 }

When I click the button however, nothing seems to be happening. What am I doing wrong, and how can I fix it?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dank_Mushies · Apr 23, 2016 at 05:35 PM

I'm not completely if this will help, but i noticed that your void QuestOne() isn't called from anywhere try adding it to a method that is being called.

 //although i wouldn't recommend using Update all the time for things like this
 void Update()
 {
 QuestOne();
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Mouse click not registered correctly using CRT shader 0 Answers

UI Text Editing Problem, What's Wrong? Need Anybody to Assist 1 Answer

Trouble with GUI Button Level switching. 0 Answers

Get child UI button size 0 Answers

Animated GUI button 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges