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Question by
Pysassin · Jul 10, 2014 at 07:14 PM ·
shadermaterialprocedural
How to properly modify a multi-material object shader?
How would/should I go about altering a object with several materials (not a set number either) of one shader to another on the objects materials and then remove the clones the game auto creates (least from my understanding reading the Script Reference)?
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