Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Pejnozordd · Feb 26, 2016 at 03:05 PM · c#movementscritpingspawning-enemies

Using spawners script variable to set relevant speed of an Enemy... Im bewildered

Hey,

I'm having difficulty setting a range of enemy speed upon Instantiate from Spawner GameObjects ( I have 8 of them). Briefly I'm working on a game where enemies are coming from 4 different directions with the purpose of fighting them off.

I have 2 scripts; EnemyBehaviour.cs, where I execute movement speed, Collision detection and destroy upon collision. EnemySpawnPoint.cs, where I Instantiate EnemyObjects from object's transform and move it towards certain GameObject within the game. I also intend to set the speed of instantiated objects.

The struggle I faced is when I am trying to call .getSpeed() function in EnemyBehaviour from my Spawner Function, it sets the same speed for all of THEM despite I have different values in the inspector and what I want is to set different speeds of each of those SpawnGameObjects so when the enemy spawns it has relative speed to the object's variable.

NOTE: I have removed unnecessary code

All answers will be appreciated and I hope it isn't a big chunk of "text" :)

EnemyBehaviour.cs

  public float health = 500;
     public GameObject projectile;
     public GameObject grave;
     public float projectileSpeed = 10f;
     public float fireRate = 0.5f;
     public float speed;
     private GameObject spawnerObject;
     

Start()

 void Start()
     {
            spawnerObject = GameObject.FindGameObjectWithTag("SpawnPoint");
         speed = spawnerObject.GetComponent<EnemySpawnPoint>().GetSpeed();
     }

Move()

 void Move()
     {
                 
         //Vector2 direction = (transform.position - grave.transform.position).normalized;
         //rigidbody2D.velocity = direction * (speed * Time.deltaTime);        
         transform.position = Vector3.MoveTowards(transform.position, grave.transform.position, Time.deltaTime * speed );
 
     }

EnemySpawnPoint.cs

     public GameObject[] Enemies;
     public float DelayTime = 2f;
     public float TotalEnemies = 5f;
     public float enemySpeed;
     private float nextSpwan;
     private float totalSpawn;
  
     void Spawner()
     {
         if(totalSpawn >= TotalEnemies) 
         {    
             Debug.Log("Can't spawn anymore");
             return;
         
         }
         if(Time.time > nextSpwan)
         {
             nextSpwan = Time.time + DelayTime;
             Instantiate(Enemies[Random.Range(0, Enemies.Length)], transform.position,              Quaternion.identity);
             Debug.Log ("Spawned");
             totalSpawn++;
     
         }
     }
     
     public float GetSpeed()
     {
         return enemySpeed;
     }
 }







Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Using spawners script variable to set relevant speed of an Enemy... Im bewildered 1 Answer

Movement input problem? 1 Answer

2D Object following the cursor without glitchyness at the center 0 Answers

Game Object jumps to z-axis 0 Answers

Jump is higher then normal 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges