Rotating the gameobject
I need to rotate a gameobject same value as the "Head" of that gameobject. I create a gameobject in the middle of the screen.
TargetRange.transform.position = Camera.main.ScreenToWorldPoint (new Vector3 (Screen.width / 2, Screen.height / 2, transform.position.z + 100f));
the "Head" of the object looks at the newly created object and the "body" of the gameobject has to turn to the direction of the Head. However, when I insert the rotation value, it does not seem to be value that I inserted.
thePlayer.transform.LookAt (GameObject.FindGameObjectWithTag ("TARGET").transform);
Head.transform.rotation = thePlayer.transform.rotation;
print ("Player:" + thePlayer.transform.rotation);
print ("Head:" + Head.transform.rotation);
Local Rotation of Head:
Local Rotation of the Body:
Help would be great,
Thank you
headrotation.png
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playerrotation.png
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