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Question by SungJun_UT · Jul 23, 2020 at 09:04 AM · texturecrashil2cppwindows 10

Runtime crash occurs for projects built with il2cpp(windows 10, thai language)

Unity Version : 2018.4.16f1 Operating System : Windows 10 64bit (Language Type : Thai) Build Target : x86_64 Build Type : il2cpp

If i set Windows 10's language to Thai, the game occurs runtime crash. There is a phenomenon that the game only stops when it is set in Thai, even though other languages do not matter. to solve this problem, I searched on Google and tried various methods, but failed. What's unique is that after Awake -> Start -> FixedUpdate -> Update -> LateUpdate, it stops without leaving any logs. I want to know if there is a solution.

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avatar image JoshPeterson · Jul 23, 2020 at 11:32 AM 1
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Can you submit a bug report for this issue? https://unity3d.com/unity/qa/bug-reporting

avatar image SungJun_UT JoshPeterson · Jul 29, 2020 at 03:13 AM 0
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i have found some reasons of occuring runtime crash. below image show the point of runtime error and callstack.

alt text

alt text

The function name at the point where the error occurred indicates tha lenghtt exception occurred. And if you look at the part marked with a red line on the call stack, an error appears to have occurred when calling the GetTimeZoneData function. Perhaps there is a problem when related libraries are striped when building a project. Can I know which libraries cause the problem?

thai-problem-code.png (50.7 kB)
thai-callstack.png (54.6 kB)
avatar image JoshPeterson SungJun_UT · Jul 29, 2020 at 11:11 AM 0
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Yes, it looks like some calendar data has been removed, or is not present. I'm unsure what causes this though.

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