Question by
FogelTheBEAST · Oct 22, 2016 at 04:05 PM ·
parsing error
error CS8025 (Parsing Error)
this is my code... can somebody tell me what's wrong? using UnityEngine; using System.Collections;
public class Parallaxing : MonoBehaviour {
public Transform[] backgrounds; //Array (list) of all the back- and foregrounds to be parallaxed
private float[] parallaxScales; //The proportion of the camera's movement to move the backgrounds by
public float smoothing = 1f; // How smooth the parallax is going to be. Make sure to set this above 0.
private Transform cam; //reference to the main cameras transform
private Vector3 previousCamPos; //The position of the camera in the previous frame
//Is called before Start(). Great for references.
void Awake () {
//set up camera reference
cam = Camera.main.transform;}
// Use this for initialization
void Start () {
// The previous frame had the current frame's camera position
previousCamPos = cam.position;
//assigning coresponding parallaxScales
parallaxScales = new float[backgrounds.Length];
for (int i = 0; i < backgrounds.Length; i++) {
parallaxScales[i] = backgrounds[i].position.z*-1;
}
}
// Update is called once per frame
void Update () {
//for each background
for (int i = 0; i < backgrounds.Length; i++) {
//the parallax is the opposite of the camera movement because the previous frame multiplied by the scale
float parallax = (previousCamPos.x - cam.position.x) * parallaxScales[i];
// set a target x position which is the current position plus the parallax
float backgroundTargetPosX = backgrounds[i].position.x + parallax;
//create a target position which is the background's current position with it's target x position/
Vector3 backgroundTargetPos = new Vector3 (backgroundTargetPosX, backgrounds[i].position.y, backgrounds[i].position.z);
//fade between current position and the target position using lerp
backgrounds[i].position = Vector3.Lerp (backgrounds[i].position, backgroundTargetPos, smoothing * Time.deltaTime);
//set the previousCamPos to the camera's position at the end of the frame
previousCamPos = cam.position;
}
Comment
Your answer
Follow this Question
Related Questions
parsing error 1 Answer
How to fix this parsing error? 2 Answers
Need help with this code! 1 Answer
(parsing error) can you help me? 1 Answer