Question by 
               KillitsGaming · Apr 25, 2016 at 11:08 PM · 
                c#uinetwork  
              
 
              Hi need help with a multiplayer FPS ammo display UI text C# over the network
Hi I am trying to get a ammo display but cant get the UI text to set to the instanced player prefab ammo count or is there a better way of doing this Thank you .
public int maxAmo = 120; public int curnAmo; public int maxClip; 
public int curClip; public Text curAmoText; public Text curClipText;
 void Start ()
 {
     if (isLocalPlayer) 
     {   
         curnAmo = maxAmo;
         curClip = maxClip;
         amoDisplayPrefabInsatances = Instantiate (amoDisplayPrefab);
         amoDisplayPrefab.name = amoDisplayPrefabInsatances.name;
     
         curAmoText = GetComponent<UnityEngine.UI.Text> ();
         curClipText = GetComponent<UnityEngine.UI.Text> ();
     }
 }
 void Update(){
     RpcSetAmo ();
 }
 
 [ClientRpc]
 void RpcSetAmo()
 {
     curAmoText.text = " " + curnAmo.ToString ();
     curClipText.text = " " + curClip.ToString ();
 }
 
              
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