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Question by TredOut · Nov 06, 2015 at 06:39 PM · gameobjectarrayenemyfindgameobjectwithtag

Getting an array of gameobjects with a certain tag

I'm making a game that's similar to Binding of Isaac. There's a room with 4 doors and I want the doors to open after all the enemies are dead. I tried this code

 using UnityEngine;
 using System.Collections;
 
 public class DoorOpen : MonoBehaviour {
 
 GameObject[] enemies = (GameObject[])GameObject.FindGameObjectsWithTag("Enemy01");
 
     void Update () {
 
         if (enemies.Length == 0) {
             Destroy (this.gameObject);
         }
 
 
     }
 }

but I get an error that says "NullReferenceException: Object reference not set to an instance of an object". What did I do wrong?

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avatar image Scribe · Nov 06, 2015 at 06:42 PM 0
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enemies.Length will only be 0 if it hasn't found any objects, which means it will actually be null! so maybe do:

 if (enemies == null || enemies.Length == 0) {
avatar image TredOut Scribe · Nov 07, 2015 at 08:10 AM 0
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This seems like it did something, however now the gameObject gets destroyed as soon as I play the scene. I think it doesn't even create the array with the gameObjects which is very confusing.

avatar image Scribe TredOut · Nov 07, 2015 at 11:44 AM 0
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Correct, you need to assign enemies in a method, try doing it in Start:

 void Start(){
     GameObject[] enemies = (GameObject[])GameObject.FindGameObjectsWithTag("Enemy01");
 }

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