Probuilder Polybrush meshes not rendering in webgl
I have Unity 2019.3.1, with probuilder tools installed. I have a very basic mesh of some desert islands with Polybrush texture blend shaders on it. They work perfectly in Unity Editor, and when exported to webgl, it also works in Edge browser
But in the exported webgl in Chrome, the polybrushed pobjects are not rendered and the background just shows through. Has anyone encountered this?
I have the same problem, except that the mesh doesn't work in edge browser either, (but it works fine in the editor and in a non-exprted build).
Did you find a solution?,I am sitting with the same problem, except that it neither works in chrome nor edge for me. However, it does work in editor and in any build that doesn't go online.
Did you find a solution?
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