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This question was closed Jul 08, 2018 at 10:55 AM by numbernolodin for the following reason:

Was solved

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Question by numbernolodin · Jul 07, 2018 at 05:38 PM · physics.raycast

RaycastHit The best overloaded method has some invalid arguments

I have issue with using RaycastHit, visual studio don't want to see the constructor! Assets/Scripts/RaycastHit.cs(23,25): error CS1502: The best overloaded method match for 'UnityEngine.Physics.Raycast(UnityEngine.Ray, float)' has some invalid arguments Assets/Scripts/RaycastHit.cs(23,41): error CS1615: Argument '#2' does not require 'out' modifier. Consider removing 'out' modifier

 using UnityEngine;
 using System.Collections;
 
 public class RaycastHit : MonoBehaviour
 {
     public GameObject infoFrame;
 
     void Start()
     {
 
         infoFrame = GameObject.Find("Main Camera/Canvas/infoFrame");
         infoFrame.SetActive(false);
         
     }
 
     void Update()
     {
         if (Input.touchCount > 0)
         {
 
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
             if (Physics.Raycast(ray,out hit))// Issue is here
             {
                 Transform objectHit = hit.transform;
                 Debug.Log(objectHit.name);
                 infoFrame.SetActive(true);
             }
         }
     }
 
 }
 

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avatar image numbernolodin · Jul 08, 2018 at 10:55 AM 0
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$$anonymous$$y problem was solved, my class was named RaycastHit, therefore it got all mixed up.

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