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Question by Mokenister · Feb 24, 2016 at 07:01 AM · c#keycodesequence

C# - Keycode sequence doesn't really work

So I have this that someone showed me and it worked perfectly, until I wanted to test some stuff and experiment a little. I did this, which doesn't look wrong to me, but for some reason neither I can stop the speed up after I do the key sequence again after activating it, nor the Debug.Log works properly... Yes, I have spedUp set up already and yes I have speed set up already, this is inserted onto my PlayerController script so I can't include the entire script. Hopefully someone can fix this up for me because I tried so many things and it's still broken :(

 public KeyCode[] sequence = new KeyCode[] { KeyCode.A, KeyCode.B, KeyCode.C };
 
 private int sequenceIndex;
 
 if (Input.GetKeyDown(sequence[sequenceIndex]))
             {
                 if (++sequenceIndex == sequence.Length)
                 {
                     if (spedUp == false)
                     {
                         speed = 25;
                         spedUp = true;
                         Debug.Log("fast");
                         sequenceIndex = 0;
                     }
                     if (spedUp == true)
                     {
                         speed = 10;
                         spedUp = false;
                         Debug.Log("slow again");
                         sequenceIndex = 0;
                     }
                 }
             }
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avatar image NoseKills · Feb 24, 2016 at 07:20 AM 1
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You have 2 separate if blocks. If you enter the first one you set speedUp to false and always enter the second one too right after the first.

A boolean has only 2 possible values so just do

 if (spedUp)
 {
      speed = 25;
      spedUp = false;
      Debug.Log("fast");
 }
 else
 {
      speed = 10;
      spedUp = true;
      Debug.Log("slow again");
 }
 sequenceIndex = 0;

Also make sure you don't get confused as you now set spedUp to false and set the speed to a higher value and vice versa.

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