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Question by Showoffz · Apr 22, 2016 at 02:06 PM · runtimeloaddropdown

Unity UI Dropdown options from folder

I have this dropdown and I want to read in all the files in certain folder and them put them as options for the dropdown.

 if (obj.name.Contains("AudioSphere"))
 {
 // Finding the dropdown menu with tag "audioDropdown"
 Dropdown dropdown = GameObject.FindGameObjectWithTag("audioDropdown");

 // Finding all the music files
 FileInfo[] options = getAudioFiles();

 // add Options to the dropdown from list
 for (FileInfo data : options) {
     dropdown.AddOptions(new Dropdown.OptionData(data.Name));

     }
 }

It is full of errors and I need some help with them. New to all these UI things in Unity.

 private FileInfo[] getAudioFiles()
 {
 String path = Application.dataPath + "/Resources/Audiofiles";

 // How to check if exists?

 DirectoryInfo audioFolder = new DirectoryInfo(@path);
 FileInfo[] audioFiles = audioFolder.GetFiles();


 throw new NotImplementedException();
 }

This is how I am trying to solve this task. If there is a better way feel free to share them with me.

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Answer by Showoffz · Apr 23, 2016 at 01:14 PM

 audioFiles = getAudioFiles();
 char[] delimiterChars = { '/', '\\' };
 pickAudio.options.Clear();
 foreach (string c in audioFiles)
    {
         pickAudio.options.Add(new Dropdown.OptionData() { text = System.IO.Path.GetFileName(c) });
     }
 private string[] getAudioFiles()
 {
     string path = Application.dataPath + "/Resources/Audiofiles";
     string[] filePaths = Directory.GetFiles(@path, "*.ogg");

     foreach (string file in filePaths)
     {
         // Debug.Log(file);
     }
     return filePaths;
 }

And later I find the files like so:

 WWW m_get = new WWW("file://" + audioFiles[pickAudio.value]);
 AudioSource.PlayOneShot(m_get.audioClip);





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avatar image Soraphis · Apr 23, 2016 at 03:06 PM 0
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you should not do this ... does it work if you bulid your project?

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Answer by Soraphis · Apr 23, 2016 at 03:12 PM

this works for me:

  public string[] FileNamesFromFolder<T>(string folderpath) where T : UnityEngine.Object{
         var allfiles = Resources.LoadAll<T>(folderpath);
         return allfiles.Select(obj => obj.name).ToArray();
     }

say, you want all AudioClip-object-names from the folder "Resources/Audiofiles"

you'd call the function:

     var audioclipNames = FileNamesFromFolder<AudioClip>("Audiofiles");


it also works in custom editor windows (just tested it like here: http://pastebin.com/25rdMK2h)

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avatar image Showoffz · Apr 25, 2016 at 09:54 AM 0
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Thank you for your reply ! $$anonymous$$anaged to clean up my code thanks to your hints.

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