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Build with in-app purchase
When i use unity service which in-app purchase and cloud build. I got error like this:
[Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-firstpass.dll
[Unity] The class c__AnonStorey4 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null
[Unity] Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
[Unity] Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
[Unity] The class c__AnonStorey4 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null
[Unity] The class c__AnonStorey4 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null
does somebody know what happened with cloud build and iap?
build target is IOS and use the newest version tools.
also i had got ipa from local build with my mac success...
I try to open iap func and close iap on unity editor ,but not works.