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Question by mpolder · Feb 24, 2016 at 09:47 AM · collisioncolliderdamageweaponhit detection

Collision not detecting

Hey there!

I have this code running to check when the players sword hits an object and setting a variable (just to test) to log the hit. It's not working though...

Here is the code:

 var Damage : int;
 var hits : int;
   
 function onCollisionEnter(hit : Collision) {
     hits += 1;
     print("Detected collision between " + gameObject.name + " and " + hit.collider.name);
     hit.transform.gameObject.SendMessage("ApplyDamage",Damage,SendMessageOptions.DontRequireReceiver);
 }

For some reason this is not triggering the event it seems, the weapon has a box collider and has Is Trigger enabled.

Any solutions? Thanks in advance :)

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avatar image mpolder · Feb 24, 2016 at 08:02 AM 0
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I figured out how to do it with c#

 using UnityEngine;
 using System.Collections;
 
 public class AttackDetection : $$anonymous$$onoBehaviour
 {
 public int hits = 0;
         void OnCollisionEnter (Collision collision)
         {
             Debug.Log(collision.gameObject.name+ " is damaged");    
                 hits += 1;
         }
 }
 

I would still like an answer with javascript though since thats my main language and I don't like using multiple languages in one game :)

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Answer by Jason2014 · Feb 24, 2016 at 06:18 PM

Write "OnCollisionEnter" function in capital "O" at start. This is one of built-in function in editor. It matters how you write this.

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avatar image mpolder · Feb 25, 2016 at 10:00 AM 0
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Oh :/ Thank you very much!

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