Is there a way to export an game object as a collada file (.dae) at runtime?
I create meshes and objects at runtime and my users want to export those objects as a collada file (.dae)
I have tried COLLADA Exporter for Unity 5 from the asset store https://www.assetstore.unity3d.com/en/#!/content/40946
But this just let me export files only when running the Unity editor. Is there a way to create .dea files while running my own unity code (at Mac or Windows)?
Is there a way to use the .dll files from the Collada Exporter at runtime, or is there a other way to do this?
Thanks in advance!
Answer by Maxxerr · Mar 09, 2016 at 09:11 AM
Nobody?
There is no way to save a GameObject to a 3D file?
Answer by ArminRigo · Apr 29, 2018 at 05:53 AM
I've found this, which seems a bit slow and not perfect but a good starting point: https://github.com/linuxaged/ColladaExporter