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Question by
ADaurio · Nov 15, 2016 at 08:35 PM ·
assetbundlemipmapsmanualmipmap
MipMaps in AssetBundles
Hey everybody,
How would you go about including mipmaps in an assetbundle? As far as I can tell, texture settings don't come with textures loaded via assetbundles.
If this isn't possible, is there a built in way of loading a high and low res version of each image in the same bundle and actually assigning one to be the mip of the other?
Thank you
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