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Question by Zewde · Feb 23, 2016 at 11:21 PM · playergoogle playin app purchase

Free google play IAP plugins?

Does anyone here know a good free IAP plugin for android? I'm trying to use sdkbox's one but there's no response from the application even though everything is well set-up...

Thank you!

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Answer by jgodfrey · Feb 23, 2016 at 11:36 PM

This is probably all you need:

https://github.com/playgameservices/play-games-plugin-for-unity

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avatar image jgodfrey · Feb 23, 2016 at 11:44 PM 0
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Hmmm... I think I may have misread your question. Thought you were looking for a google play API plugin. I don't think my link is what you want...

avatar image Zewde jgodfrey · Feb 24, 2016 at 12:05 AM 0
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yeah i was asking myself if i had misstyped IAP and API lol

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Answer by qba · May 08, 2016 at 07:17 PM

Hi guys,

I have the same question. Is there any free IAP plugin for Unity 4.6.x? I've also tried to use SDKBOX in my game. After many trials and errors I wasn't able to set it up to initialize without errors. Although, I think I've got pretty far, because It somehow gets current list of products and prices from the service, but on attempt to buy it says that specified product is not available. Now I'm stuck, since creators don't answer their email.

If anyone is intersted in helping me solve rest errors I'm dealing with, just let me know, we can discuss that in another thread.

@Zewde

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avatar image Zewde · May 09, 2016 at 09:04 AM 1
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I had a couple of problems at the beginning but everything is working now. I think yours is working fine too. The problem for you is on google side, maybe you haven't configured it properly. Have you activated the products on google console? Is your app in Alpha or Beta testing? Have you set up test accounts? Is the app on your phone same version as the AP$$anonymous$$ on Alpha/Beta?

avatar image qba Zewde · May 10, 2016 at 07:12 PM 0
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You were right! I've put the apropriate AP$$anonymous$$ on Alpha and got one step further. Now I'm able to make purchases :D Thanks! Although I still get errors in logcat and the onInitialized (bool status) callback gets false in status. Did you observed similar behaviour in your app? Do you have any errors in log? Did you just ignore them?

avatar image Zewde qba · May 10, 2016 at 07:29 PM 0
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I am currently very busy with my studies so I can't check now but I vaguely remember sometimes seeing same logcat but as long as it worked I ignored it. Just set up those promotion codes on google and test purchase and it should work! Glad I could help!! :)

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