Black screen in client
This just hit from QA and all I am seeing is "run as admin" but I'm hoping there might be more information somewhere. We are a multi-player game, he had three clients running, minimized the screens, maximized them and in all three screens, nothing showed up but one UI element, the rest of the screen was totally black. Not even any of the other UI showed up, just the one element.
So we can try running as admin, we can try moving the screen up and down to change the window and force it to re-render (I hope) but this is a bit worrisome as we're heading into launch and something that could prevent it from happening would be idea. A work around is second best.
I don't know how this would be done in Unity, but in XNA we could detect if the player had left and/or returned to the gamescreen. We'd then have to rebuild the video buffer(call all draw calls again) to rebuild the screen graphics.
Like I said, I don't know how you would go about doing this in Unity, but maybe that's a place to start looking?
Were you able to solve this issue? We're seeing similar behavior where the client runs fine for hours then displays a single UI element with a black 3D video buffer.
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