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Question by TimChadz · Mar 18, 2018 at 02:43 PM · physicshingejoint

Freeze a hinge joint whilst moving

I have a hinge joint connecting two objects. I want to 'lock' the hinge joint, move the two objects within the scene and then 'unlock' the hinge joint. As such, I can move the object without physics taking effect on the hinges.

However, upon 'unlocking' the hinge joint, it will move on occasion.

I.e. even if I do the following (have abbreviated the code to illustrate)

 // For both rigidbodies linked by the hinge joint:
 rigidbody.freezeRotation = true;
 rigidbody.velocity = Vector3.zero;
 rigidbody.isKinematic = true;
 
 yield return new WaitForSeconds(1);
 
 transform.RotateAround(.....);
 
 yield return new WaitForSeconds(1);
 
 // For both rigidbodies linked by the hinge joint:
 rigidbody.freezeRotation = false;
 rigidbody.velocity = Vector3.zero;
 rigidbody.isKinematic = false;


I've also tried setting the gameobjects to active/inactive

I'm, trying to avoid using Physics.autoSimulation = true/false; as I'd like to use collision detection.

Any ideas?

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