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Question by NickWu · May 07, 2013 at 01:20 PM · webcamtexturewebcam

Use WebCamTexture with multiple Webcams

Hi, I'm currently working on a project with multiple webcams. I looked at the script reference of WebCamTexture and found out that it uses webcam's device name as parameter to determine which device to manipulate.

But I am using two webcams of the same model, and hence same device name, is there a way to distinguish which camera I am using?

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avatar image NickWu · May 08, 2013 at 08:49 AM 0
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Just discovered that if two webcam with same model is used, one of the webcam's device name will have a number concatenated behind. i.e. CameraName CameraName 1

But still have no idea how to specify which camera will be CameraName and which will be CameraName 1

avatar image alcamedes · Aug 26, 2014 at 12:28 AM 0
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Anybody figure this out? Would love to have a way to set which texture gets which cam. Thanks!

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Answer by Tahair · Sep 20, 2017 at 08:14 AM

Add this script to gameobject. Target1 for showing webcam1 feed, target2 for webcam2. You can use (for example) plane or cube as target1 and target2.

javascript codesnippet:`#pragma strict

private var webcamTexture1 : WebCamTexture; private var webcamTexture2 : WebCamTexture;

var target1 : Transform; var target2 : Transform;

function Start () {

webcamTexture1 = WebCamTexture(); webcamTexture2 = WebCamTexture();

var devices : WebCamDevice[] = WebCamTexture.devices;

  if(devices.length > 1){
      webcamTexture1.deviceName = devices[0].name;
      webcamTexture2.deviceName = devices[1].name;
      
      target1.renderer.material.mainTexture = webcamTexture1;
      target2.renderer.material.mainTexture = webcamTexture2;
      
      webcamTexture1.Play();
      webcamTexture2.Play();
  }
  else
      print("Make sure you got two cams");

}`

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avatar image WolfGamesOfficial · Aug 12, 2020 at 10:32 AM 0
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I am in the same situation but I want to select my cameras by a dropdown menu. Is this possible in unity 5.6?

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