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Question by
hexagonius · Feb 22, 2016 at 02:45 PM ·
guiprefabassetbundlespritesloading
Howt to Replace uGUI with asset bundles
I just read about Asset Bundles, but all examples made use of scene loading or instantiation. What I would like to do is just pack my uGUI sprites into a bundle, load it beforehand and have it set the uGUI back into shape by placing the references back. Basically clearing all references out on load and place the sprites back when the bundle has been loaded. Even better, just pack the whole atlas and reassign that?
Is this possible, or must the whole UI be a prefab, or even a scene?
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