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Question by Thet Naing Swe · Dec 09, 2010 at 01:05 PM · editorinstantiateprefabsinstance

instantiate in the editor (Prefab Problem)

Hi, I load my prefabs from the Resources folder and instantiate them using the editor script. (not during game play)... If I drag and drop the prefab, it seems like this prefabs are instance to the main prefab from the resource folder as their properties are getting changed when the actual prefab in the resource folder is changed.

But the prefabs that I instantiated from the Editor script doesn't seems to change when I modify my actual prefab in the resource folder. How can I make the instance of the prefabs?

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avatar image coastwise · Dec 09, 2010 at 04:15 PM 0
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This happens to me as well, though I hadn't noticed until I saw your question and double checked. ;)

avatar image Thet Naing Swe · Dec 12, 2010 at 01:53 AM 0
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so.. you found a solution for that... Instantiate is just a copy not the instance of the Prefab.. lolz... So how did unity Editor manage to make the instance of the object if drag and drop from the Resource folder prefabs/

avatar image DaveA · Jan 13, 2011 at 10:48 PM 0
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Can you post your editor script?

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Answer by DaveA · Jan 13, 2011 at 10:49 PM

Make sure you are using EditorUtility.InstantiatePrefab

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avatar image DESTRUKTORR · Aug 31, 2012 at 02:06 PM 0
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No such method exists in EditorUtility. At least, not anymore.

It is now PrefabUtility.InstantiatePrefab()

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