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Question by dkmisra · Nov 01, 2017 at 02:56 PM · scene-loadinglagdelayscene-switching

Preloading all scenes to remove scene switch delay

We have designed a house with several rooms. One entering a door you are taken to another room. Each room is a scene. Currently we are doing Scene.LoadLevelAsnyc which takes 2-3 seconds to switch. Since there are only 5 rooms and memory is not a problem, is there a way to preload all the scenes at the beginning and simply hide/show the corresponding game objects from every scene.


This is something I came up with but does not work. For all scenes in my build setting, in the beginning I do: Application.LoadLevelAdditive (i);


Then I try to set a scene as active scene based on whichever room I have to be and I set game objects in other room as inactive. Each scene has a single root game object to ease disabling objects in that room. This is not working.

SceneManager.SetActiveScene (activeScene); // to set scene active

 for (int i = 0; i < SceneManager.sceneCount; i++) {
 Scene scene = SceneManager.GetSceneAt (i);
     if (i != activeSceneIndex) {
          scene.GetRootGameObjects () [0].SetActive (false);
 }
 }
             
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avatar image OanhDv · Dec 25, 2017 at 08:48 AM 0
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i have same error ><

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Answer by TheGri108 · Dec 25, 2017 at 09:56 AM

https://answers.unity.com/questions/1247692/is-it-possible-to-use-loadsceneasync-to-load-multi.html

Check the Answer by Harinezumi at the bottom of the page and see if that rings up any thoughts.

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