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Question by fernanda.amaral.melo · May 04, 2016 at 06:34 PM · collisioncollision detectionmesh colliderimported

Colliding Solidworks imported object

Hi, I have already looked everywhere and didn't find the answer for my problem!

I have a Solidworks imported model and I needed to make it work in a mechanical way using Collide... The mesh is too complex, and I have already tried every possibility for making it collide with a mesh collider (even trying to collide a primitive with a mesh do not work)... The only way it did work was when two example meshes of the model were surrounded by primitive colliders (them both), but this way is not good for a mechanical move representation, because do not cover details as screws.. And I didn't found any way for changing primitive colliders (example: make holes, subtract shapes...) for covering the shape as expected. I also couldn't do it with Triggers because, for that, I need to check the "Convex" option, that coats some needed details of the model. Please Help :) This is for a very important university project, and I can't go on because of this problem :( Thank you everyone!!

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