I was trying to make my game in unity but I got stuck while making "game over" part. please help!
https://we.tl/t-uzRSX676pW knife prefab is a trigger. when knife touches player, the game should stop but it is not stopping. i am using 2 C# scripts
movement.cs
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class movement : MonoBehaviour { private Animator anim; private SpriteRenderer sr; public float speed = 3f;
 private void Start()
 {
     Time.timeScale = 1f;
 }
 void Awake()
 {
     anim = GetComponent<Animator>();
     sr = GetComponent<SpriteRenderer>();
 }
 // Update is called once per frame
 void Update()
 {
     move();
 }
 void move()
 {
     float h = Input.GetAxisRaw("Horizontal");
     Vector3 temp = transform.position;
     if (h > 0)
     {
         temp.x += speed * Time.deltaTime;
         sr.flipX = false;
         anim.SetBool("walk", true);
     }
     else if (h < 0)
     {
         temp.x += -(speed * Time.deltaTime);
         sr.flipX = true;
         anim.SetBool("walk", true);
     }
     else if (h == 0)
     { anim.SetBool("walk", false); }
     transform.position = temp;
     void OnTriggerEnter2D(Collider2D target)
     {
        if(target.tag=="knife")
         {
             Time.timeScale = 0f;
         }
     }
 }
}
spawner.cs
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class spawner : MonoBehaviour {
 private float min_x = -11.42f, max_x = 9.8f;
 public GameObject knife;
 void Start()
 {
     StartCoroutine(StartSpawning ());
    IEnumerator StartSpawning ()
     {
         yield return new WaitForSeconds(Random.Range(0.5f, 1f));
         GameObject k = Instantiate(knife);
         float x = Random.Range(min_x, max_x);
         k.transform.position = new Vector2(x, transform.position.y);
         StartCoroutine(StartSpawning());
     }
 }
 // Update is called once per frame
 void Update()
 {
     
 }
}
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