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Question by DarkTearStudios · Mar 22, 2020 at 07:43 PM · gameobjectscripting beginnertags

How to check if tag collides with identical tag

So i have objects that are spawning that contain different tags, the goal is to drag the objects to the same color, and not any other color. what i currently have is working fine, but i just want to clean up the code and turn 4 scripts into one. how do i detect if a tag collides with an object with the same tag?

here is my current code, there is 4 identical scripts with different tags listed. hope this makes sense. thanks in advance!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class YellowCollide : MonoBehaviour
 {
 
    
 
     public AudioSource pop;
     // Start is called before the first frame update
     void Start()
     {
        
         pop = GetComponent<AudioSource>();
     }
 
     // Update is called once per frame
     void Update()
     {
 
     }
 
 
 
     private void OnTriggerEnter2D(Collider2D col)
     {
         if (col.gameObject.tag == "Yellow")
         {
             pop.Play();
             
             Destroy(gameObject, 0.1f);
 
             ScoreManager.instance.IncrementScore();
 
         }
 
         else if (col.gameObject.tag == "Red" || col.gameObject.tag == "Blue" || col.gameObject.tag == "Green")
         {
             SceneManager.LoadScene("Lose");
         }
 
     }
 }
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avatar image DarkTearStudios · Mar 25, 2020 at 08:06 PM 0
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Bump, anyone?

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Answer by streeetwalker · Mar 25, 2020 at 08:22 PM

 If( this.gameObject.tag == "someTag"  && col.gameObject.tag == "someTag" )
 
 // don't need the keyword 'this'  - but you can use it to make the reference explicit
 // or if you want to test directly:
 if( gameObject.tag == col.gameObject.tag )


You don't need the keyword 'this' you can just write gameObject to reference the object that this script is attached to.

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avatar image DarkTearStudios · Mar 29, 2020 at 07:57 PM 1
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This works perfectly, thank you!!

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