Question by
TheMewt · Mar 14, 2019 at 11:12 PM ·
multiplayerserver
Multiplayer and Servers...
Hello everyone...
If I and my company (Castle Fire games LLC) create a multiplayer online game, do you offer servers to host the game on and billing support for monetization?
Or do we actually have to build our own physical server (which would be extremely cost prohibitive for this small indie studio)?
Thank you for your help!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612193616im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
multiplayer game -how to connect each game-object to specific network player 0 Answers
GetComponent for the client doesn't work properly in RPC calls or serverside calls? 0 Answers
UNITY PROBLEM 2 Answers
Multiplayer: 4 players, each player spawning less amount of other players. 0 Answers
How to have connection with users? 0 Answers