how can i fix my java script errors?
Hi guys I need help,im trying to test my new realheath script,but I bumped to 18 errors and I just can't figure out how to fix these errors can you guys hep me out please?Im a middle class in javascripting only,but I'm trying very hard to understand javascripting.Here is the 18 errors:
Assets/realhealth.js(5,34): UCE0001: ';' expected. Insert a semicolon at the end. Assets/realhealth.js(6,25): UCE0001: ';' expected. Insert a semicolon at the end. Assets/realhealth.js(20,17): BCE0044: expecting ), found ':'. Assets/realhealth.js(20,19): BCE0043: Unexpected token: animation. Assets/realhealth.js(23,21): BCE0044: expecting ), found ':'. Assets/realhealth.js(23,23): BCE0043: Unexpected token: alive. Assets/realhealth.js(26,22): BCE0044: expecting ), found '='. Assets/realhealth.js(26,24): BCE0043: Unexpected token: alive. Assets/realhealth.js(29,21): BCE0044: expecting ), found '='. Assets/realhealth.js(29,23): BCE0043: Unexpected token: alive. Assets/realhealth.js(36,18): UCE0001: ';' expected. Insert a semicolon at the end. Assets/realhealth.js(37,9): BCE0044: expecting (, found 'DeathTime'. Assets/realhealth.js(37,19): BCE0043: Unexpected token: =. Assets/realhealth.js(37,21): BCE0043: Unexpected token: get. Assets/realhealth.js(37,30): BCE0044: expecting ), found '='. Assets/realhealth.js(37,31): UCE0001: ';' expected. Insert a semicolon at the end. Assets/realhealth.js(37,32): BCE0044: expecting EOF, found '1'. Assets/realhealth.js(48,17): BCE0044: unexpected char: 'f'.
I tried to fix some but more errors showed so undid my fixed issues and got back to 18 errors.Heres the script hope you guys help me out thanks!
var Health : int = 100;
var Player : Transform;
var DeadPlayer : GameObject;
private var DeadAnimation : Animation;
private var DeathTime : float.int 1;
private var Damage : int 20;
private var DamageObject: GameObject;
Function Health () {
if( Health < 0);
alive = false;
deathTime = Time;
if (health > 0);
Alive = true;
health = (int < 100);
}
Function DeadAnimation (Animation){
if(health < 0 : animation);
Alive = false;
if(Animation : alive);
Alive = true;
if(health > 0 = alive);
Alive = true;
if(Animation = alive);
Alive = false;
}
Function DeathTime (){
}
var DeathTime : Animation.Time.int = 1;
var Time = int 1;
if DeathTime = get(Time = 1);
Function Player (){
get(Player.GameObject);
}
Function DeadPlayer (GameObject){
if(get.DeadPlayer : GameObject.Transform);
Function Damage(){
(Damage = int= 20);
if(Health =100.function.Damage = 100 - 20 = int:80);
get(DamageObject.Transform.GameObject);
}
}
}
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