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Question by GodOfMagic · Sep 28, 2015 at 06:07 PM · gameobjectinstantiateobject

Instantiate GameObject

Hello,

I am getting error in my script where I try to instantiate game object:

         public int mapL, mapH;
         public Transform[,] mapTransform;
     
         void Start ()
         {
             mapL = 10;
             mapH = 10;
             mapTransform = new Transform[mapL,mapH];
     
             Stuff();
         }
     void Stuff()
     {
            mapTransform[i,j]=Transform.Instantiate(grassButton, new Vector2(i,j), transform.rotation);
     }
     
     

Cannot implicitly convert type UnityEngine.Object to UnityEngine.Transform. An explicit conversion exists (are you missing a cast?)

Same if I use public GameObject[,] mapTransform: Cannot implicitly convert type UnityEngine.Object to UnityEngine.GameObject. An explicit conversion exists (are you missing a cast?)

Can anyone tell me what I am doing wrong?

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Answer by Suddoha · Sep 28, 2015 at 07:20 PM

You can fix that by using casts (boxing or the 'as' keyword).

 someTransform = (Transform)Instantiate(....);

or

 someTransform = Instantiate(...) as Transform;

The difference is, that 'as' might return null when the object cannot be casted, whereas the boxing approach would throw an InvalidCastException.

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avatar image GodOfMagic · Sep 29, 2015 at 09:59 AM 1
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Thanks, no error now and seems that it works.

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Answer by DCrosby · Sep 28, 2015 at 06:30 PM

Don't count this as "Expert" advice, since I'm struggling with similar issues, but on the instantiating materials on the instantiated geo. But I think you're better off doing the whole thing as a GameObject, as a transform has to have a "Parent" to live under, and GameObject is the lowest common denominator, and most likely what Unity is complaining about...

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